openzeppelin_relayer::domain

Struct EvmRelayer

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pub struct EvmRelayer<P, R, T, J, S, C>{ /* private fields */ }

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impl<P, R, T, J, S, C> EvmRelayer<P, R, T, J, S, C>

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pub fn new( relayer: RelayerRepoModel, signer: S, provider: P, network: EvmNetwork, relayer_repository: Arc<R>, transaction_repository: Arc<T>, transaction_counter_service: Arc<C>, job_producer: Arc<J>, ) -> Result<Self, RelayerError>

Constructs a new EvmRelayer instance.

§Arguments
  • relayer - The relayer’s data model.
  • signer - The EVM signer for signing data and transactions.
  • provider - The EVM provider for blockchain interactions.
  • network - The EVM network configuration.
  • relayer_repository - The repository for relayer storage.
  • transaction_repository - The repository for transaction storage.
  • transaction_counter_service - The service for managing transaction nonces.
  • job_producer - The job producer for creating transaction jobs.
§Returns

A Result containing the new EvmRelayer instance or a RelayerError

Trait Implementations§

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impl<P, R, T, J, S, C> Relayer for EvmRelayer<P, R, T, J, S, C>

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fn process_transaction_request<'life0, 'async_trait>( &'life0 self, network_transaction: NetworkTransactionRequest, ) -> Pin<Box<dyn Future<Output = Result<TransactionRepoModel, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Processes a transaction request and creates a job for it.

§Arguments
  • network_transaction - The network transaction request to process.
§Returns

A Result containing the TransactionRepoModel or a RelayerError.

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fn get_balance<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<BalanceResponse, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Retrieves the balance of the relayer’s address.

§Returns

A Result containing the BalanceResponse or a RelayerError.

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fn get_status<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<bool, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Gets the status of the relayer.

§Returns

A Result containing a boolean indicating the status or a RelayerError.

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fn delete_pending_transactions<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<bool, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Deletes pending transactions.

§Returns

A Result containing a boolean indicating success or a RelayerError.

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fn sign_data<'life0, 'async_trait>( &'life0 self, request: SignDataRequest, ) -> Pin<Box<dyn Future<Output = Result<SignDataResponse, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Signs data using the relayer’s signer.

§Arguments
  • request - The request containing the data to sign.
§Returns

A Result containing the SignDataResponse or a RelayerError.

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fn sign_typed_data<'life0, 'async_trait>( &'life0 self, request: SignTypedDataRequest, ) -> Pin<Box<dyn Future<Output = Result<SignDataResponse, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Signs typed data using the relayer’s signer.

§Arguments
  • request - The request containing the typed data to sign.
§Returns

A Result containing the SignDataResponse or a RelayerError.

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fn rpc<'life0, 'async_trait>( &'life0 self, _request: JsonRpcRequest<NetworkRpcRequest>, ) -> Pin<Box<dyn Future<Output = Result<JsonRpcResponse<NetworkRpcResult>, RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Handles a JSON-RPC request.

§Arguments
  • _request - The JSON-RPC request to handle.
§Returns

A Result containing the JsonRpcResponse or a RelayerError.

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fn validate_min_balance<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Validates that the relayer’s balance meets the minimum required balance.

§Returns

A Result indicating success or a RelayerError if the balance is insufficient.

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fn initialize_relayer<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<(), RelayerError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Initializes the relayer by performing necessary checks and synchronizations.

§Returns

A Result indicating success or a RelayerError if any initialization step fails.

Auto Trait Implementations§

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impl<P, R, T, J, S, C> Freeze for EvmRelayer<P, R, T, J, S, C>
where S: Freeze, P: Freeze,

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impl<P, R, T, J, S, C> RefUnwindSafe for EvmRelayer<P, R, T, J, S, C>

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impl<P, R, T, J, S, C> Send for EvmRelayer<P, R, T, J, S, C>

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impl<P, R, T, J, S, C> Sync for EvmRelayer<P, R, T, J, S, C>

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impl<P, R, T, J, S, C> Unpin for EvmRelayer<P, R, T, J, S, C>
where S: Unpin, P: Unpin,

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impl<P, R, T, J, S, C> UnwindSafe for EvmRelayer<P, R, T, J, S, C>

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impl<T> Any for T
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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